Finding and solving quests is all down to the person in control. It will be apparent that this is not a game that holds the hands or readily gives hints. Gameplay is classic point-and-click that will be very familiar to many with the player traversing the land, examining everything on the screen to find useful things or combining items to solve puzzles. However, that is entirely to be expected with a very modestly funded indie game. The cast of voices is not perfect in terms of the actual recording quality, though, and indeed sometimes there is the feeling that the microphone itself or the way it was used was slightly poor, with the quality of a major studio never being reached. Players will no doubt search around the world, clicking on everything just to hear him comment on it. He is genuinely funny and is with the player throughout the whole game, speaking up with brilliant lines of dialogue anytime an action is taken. The fact that a lot of the characters have accents from around the world also makes each one stick in the mind.Ī particular highlight amongst all the characters is the one that the gamer never sees - the narrator. Their personas come from the voice cast who again manage, most of the time, to convey the dialogue in a way that makes even minor characters instantly memorable and will make players chuckle with laughter. The writing in the game is quite simply top notch and with the exception of some possibly gratuitous swearing for its own sake, the characters encountered, as well as the main character of Roehm, are filled with witty dialogue and memorable personalities. This approach, although admirable for content, does take the pacing completely out of the main plot.įortunately, though, the characters met during said quests make up for any potential disappointment. There are a lot of them and they take some searching without any hand-holding from the game. Indeed, although soon into the game a secretive religious cult is introduced, they never feel extraordinarily sinister to the player, although with humour very much the fore in the game, this may be a deliberate idea.Īdditionally, one of the problems with the feeling of the story comes from the various side-quests, having to trek across the land to seek them out. The actual plot of the game is not going to be an award winning classic with the idea of mysterious events taking place in a valley amongst a collection of mysterious and possibly untrustworthy characters - not exactly an original idea. Importantly in this genre of games, story and characters are the key features. Thankfully, for the most part, Quest for Infamy does manage this.
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